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Formable Nations

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Formable Nations Empty Formable Nations

Post  videonfan Mon Jan 16, 2012 2:14 am

I have decided on a list of formable nations.These may change or not:
Magna Grecia
Greek Empire
Greater Israel
Pontus
Epirus
Bosporan Kingdom
Germania
Brittania
Celtic Tribes
Rus
Viking kingdom
Persian Empire
India(will change to a generic dynasty name)
Arabia
Mesopotamia
--------------
If you have any more suggestions post them below Smile


Last edited by videonfan on Sun Jan 29, 2012 5:38 am; edited 1 time in total

videonfan

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Post  Derahan Mon Jan 16, 2012 2:33 am

Viking kingdom
Rus
Arabia

These are totally ahistorical and should not be able to be formed.

For india it is the Mutapa or something similar empire that you should be able to be formed.

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Post  Taylor Mon Jan 16, 2012 2:46 am

actually, it's Maurya, but it's named after the dynasty that happened to make the state Magadha huge. I think it'll be fine to just keep it Magadha, even if they get big.

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Post  videonfan Mon Jan 16, 2012 4:53 am

Also the revolters states of seleucid empire lysimachid kingdom macedonia epirus etc.
Those should form if the ruler of the greek empire dies without a heir

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Post  Taylor Mon Jan 16, 2012 5:11 am

videonfan wrote:Also the revolters states of seleucid empire lysimachid kingdom macedonia epirus etc.
Those should form if the ruler of the greek empire dies without a heir

I agree. Does anyone know how to get a nation to revolt that hasn't existed before and that hasn't got any cores on the territory yet? E.g. the way USA can revolt in vanilla?

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Post  videonfan Mon Jan 16, 2012 5:14 am

Taylor wrote:
videonfan wrote:Also the revolters states of seleucid empire lysimachid kingdom macedonia epirus etc.
Those should form if the ruler of the greek empire dies without a heir

I agree. Does anyone know how to get a nation to revolt that hasn't existed before and that hasn't got any cores on the territory yet? E.g. the way USA can revolt in vanilla?
That is simple
You make an event that gives them cores the regions that you want and incereases revolt risk in those regions

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Post  Taylor Mon Jan 16, 2012 5:19 am

videonfan wrote:That is simple
You make an event that gives them cores the regions that you want and incereases revolt risk in those regions

In vanilla EU3 they do it in a different way I think. I'd like to not make too many pre-programmed events.

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Post  videonfan Mon Jan 16, 2012 5:30 am

Ok there is a problem
I have written a decision for magna grecia but for some reason it doesn't appear and it freezes after 2 months.

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Post  Taylor Mon Jan 16, 2012 6:21 am

videonfan wrote:Ok there is a problem
I have written a decision for magna grecia but for some reason it doesn't appear and it freezes after 2 months.

That's strange... on my PC it doesn't freeze.

And if I insert the following in a file called "generic_decision.txt" in the decisions folder:
Code:
country_decisions = {
   generic_decision = {
      potential = {
         year = 103
      }
      allow = {
         not = { serfdom_freesubjects = 0 }
      }
      effect = {
         innovative_narrowminded = 1
      }
      ai_will_do = {
         factor = 0
      }
   }
}
if works fine for me... (although of course without proper title and description)

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Post  videonfan Mon Jan 16, 2012 7:19 am

Taylor wrote:
videonfan wrote:Ok there is a problem
I have written a decision for magna grecia but for some reason it doesn't appear and it freezes after 2 months.

That's strange... on my PC it doesn't freeze.

And if I insert the following in a file called "generic_decision.txt" in the decisions folder:
Code:
country_decisions = {
   generic_decision = {
      potential = {
         year = 103
      }
      allow = {
         not = { serfdom_freesubjects = 0 }
      }
      effect = {
         innovative_narrowminded = 1
      }
      ai_will_do = {
         factor = 0
      }
   }
}
if works fine for me... (although of course without proper title and description)
i don't understand why you should add this decision to the game

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Post  videonfan Mon Jan 16, 2012 7:21 am

Is it maybe that i have meiou graphics on?

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Post  Taylor Mon Jan 16, 2012 7:30 am

videonfan wrote:i don't understand why you should add this decision to the game

:p I was just giving an example to see whether decisions were working. You could of course gradually change this decision to yours, and for each change see if the decision still shows up in-game.

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Post  Taylor Mon Jan 16, 2012 7:52 am

videonfan wrote:Is it maybe that i have meiou graphics on?

It could be... I have never worked with the meiou graphics so I don't know.

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Post  videonfan Tue Jan 17, 2012 7:26 am

I had an idea.How about a formable god kingdom that the jews can unite?(something alike the eu 3 papal god kingdom on earth)btw how do you make modifiers?

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Post  Derahan Tue Jan 17, 2012 8:29 am

Like Israel or Judea, or even perhaps Eretz Yisrael (Greater Israel)?

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Post  videonfan Wed Jan 18, 2012 1:20 am

Derahan wrote:Like Israel or Judea, or even perhaps Eretz Yisrael (Greater Israel)?
yes.btw how does one create a modifier? Razz

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Post  Wolololo Wed Jan 18, 2012 2:51 am

The modifier files are triggered_modifiers.txt and event_modifiers.txt in the /commons folder if that's what you're asking.

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Post  Taylor Wed Jan 18, 2012 7:16 am

Sounds good. videonfan, can you update your original list a bit, to include the suggestions from this thread?

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Post  Wolololo Sun Jan 22, 2012 11:08 am

Pontus: You need to control the northeast coast of turkey.
Government form changes to Aristocratic Monarchy and gives cores on Colchis and the Bosporan Kingdom.

Epirus: Need Janina and Messolonghi.
Changes government from to Aristocratic Monarchy and gain cores on these provinces.

Bosporan Kingdom: Need Kaffa, Crimea, Azow and Kouban.

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Post  illapa Fri Jan 27, 2012 5:59 am

Hi guys I'm new javascript:emoticonp('Very Happy') I made a similar mod to this one for myself and what I did was I had all the city states independent with "leagues" that could be formed by subjugation (though in hindsight I think conquest is much better). Taylor asked that I show you guys them. Is there a place to upload the file to or should I just post a bunch of code here for each of the nations so you guys can approve/disapprove of them?

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Post  Wolololo Fri Jan 27, 2012 6:14 am

Welcome illapa! Very Happy
I'd prefer if you uploaded it. http://www.mediafire.com/ works fine.

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Post  illapa Mon Jan 30, 2012 6:42 am

I will upload what I had from my mod then tonight. I've been "converting" it to this mod. Unfortunately I had some nations you do not have and you have some nations I do not have so there is still a little work to do but I will have it soon. Also for the Greek colonies that aren't int his mod yet I still have the "formable nation" for them I just put the tags as ??? and you can replace the ? with the tags when/if you create them.

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Post  illapa Mon Jan 30, 2012 12:08 pm

I sent my file to Taylor on the EU3 forums. Apparently I cannot upload anything for 1 week since I just joined -_-

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Post  Taylor Mon Jan 30, 2012 12:17 pm

illapa wrote:I sent my file to Taylor on the EU3 forums. Apparently I cannot upload anything for 1 week since I just joined -_-

Ok, I was going to post the link myself, but this forum is being strange. When I make a URL out of the following link, it doesn't work. However, if you copy-paste this, but without the space, into the address bar it works fine:

www. mediafire.com/?smjbe8ebr5ejnbk

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Post  Taylor Mon Jan 30, 2012 11:03 pm

illapa wrote:I sent my file to Taylor on the EU3 forums. Apparently I cannot upload anything for 1 week since I just joined -_-

Ok I looked at the decisions, and I think they're great!

A few notes -
Some of the province IDs need to be changed to the newest version.
kingdom of Epirus needs to change govt form to aristocratic monarchy. (this govt form doesn't exist yet though)
These decisions will generally be hard to achieve (and rightly so) because there should be a mechanism that urges Greek nations to release city states they have conquered/colonized. A suggestion might be that the prerequisites for forming these leagues could be not only "owns" certain provinces but "is_subject" (iirc) the correct provinces. The "core" requirement should remain though, otherwise it becomes too easy.

Thoughts?

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