650BC mod
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Decision suggestions

Go down

Decision suggestions Empty Decision suggestions

Post  Taylor Sat Mar 24, 2012 7:15 am

Here, decision suggestions go. I'll go first with a decision I've already added today.

Three decisions, really:
Code:
   imperial_administration_aristocratic = {
      potential = {
         government = aristocratic_monarchy
         NOT = {
            OR = {
               culture_group = nomadic_chinese_group
               culture_group = yue_group
               culture_group = ba_shu_group
               culture_group = shang_group
            }
         }
      }
      allow =  {
         has_country_modifier = imperial_ambition
         num_of_cities = 20
         is_subject = false
      }
      effect = {
         government = aristocratic_empire
         stability = -1
         prestige = 0.20
      }
      ai_will_do = {
         factor = 1
      }
   }
   imperial_administration_theocratic = {
      potential = {
         government = theocracy
      }
      allow =  {
         has_country_modifier = imperial_ambition
         num_of_cities = 20
         is_subject = false
      }
      effect = {
         government = theocratic_empire
         stability = -1
         prestige = 0.20
      }
      ai_will_do = {
         factor = 1
      }
   }
   imperial_administration_celestial = {
      potential = {
         government = aristocratic_monarchy
         OR = {
            culture_group = nomadic_chinese_group
            culture_group = yue_group
            culture_group = ba_shu_group
            culture_group = shang_group
         }
      }
      allow =  {
         has_country_modifier = imperial_ambition
         num_of_cities = 20
         is_subject = false
      }
      effect = {
         government = ancient_celestial_empire
         stability = -1
         prestige = 0.20
      }
      ai_will_do = {
         factor = 1
      }
   }

Btw the imperial_ambition modifier can be found in triggered_modifier for those who are interested.

Taylor
Admin

Posts : 169
Join date : 2012-01-15

http://650bc.makeforum.net

Back to top Go down

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum